Two Players, One World: Taking a Solo Adventure Multiplayer
· 3 min read
By October 2024, Cobblestone Legacy no longer felt like a humble solo experiment. The idea of exploring the city together refused to leave the dinner table. Turning a single-player sandbox into a shared world was daunting, but the motivation—letting my children collaborate (and occasionally compete) in the same space—made the leap irresistible and reinforced the heart of this devlog: I’m building this large scale Godot project for my kids.