Threads and Thoughts: Building a Living, Breathing City
With the heavy engineering lift behind us, summer 2025 was the season of content. The mission: transform Cobblestone City from a static sandbox into a living simulation brimming with personality. Multithreaded AI, systemic quests, and action-driven crafting all clicked into place—thanks to the groundwork laid in earlier posts and the continued push to prove that multithreaded AI in Godot can anchor a family-built large scale project.