Skip to main content

4 posts tagged with "Godot Engine"

Godot 4.4 devlogs, tooling tips, and lessons from building a large scale Godot project.

View All Tags

Threads and Thoughts: Building a Living, Breathing City

· 4 min read
The Keeper of Chaos
Founder / Lead Developer

With the heavy engineering lift behind us, summer 2025 was the season of content. The mission: transform Cobblestone City from a static sandbox into a living simulation brimming with personality. Multithreaded AI, systemic quests, and action-driven crafting all clicked into place—thanks to the groundwork laid in earlier posts and the continued push to prove that multithreaded AI in Godot can anchor a family-built large scale project.

Leveling Up with C++: Overcoming Performance Hurdles

· 3 min read
The Keeper of Chaos
Founder / Lead Developer

By spring 2025 our cozy prototype had evolved into a bustling sandbox—procedural districts, hungry NPCs, and two adventurous kids often roaming opposite sides of town. The frame rate, however, told a different story. Heavy AI loops and pathfinding tasks pushed GDScript beyond its comfort zone. To keep Cobblestone Legacy alive and growing as a truly large scale Godot project, I dusted off 20-year-old C++ muscles and embraced Godot’s GDExtension pipeline.

Two Players, One World: Taking a Solo Adventure Multiplayer

· 3 min read
The Keeper of Chaos
Founder / Lead Developer

By October 2024, Cobblestone Legacy no longer felt like a humble solo experiment. The idea of exploring the city together refused to leave the dinner table. Turning a single-player sandbox into a shared world was daunting, but the motivation—letting my children collaborate (and occasionally compete) in the same space—made the leap irresistible and reinforced the heart of this devlog: I’m building this large scale Godot project for my kids.

Planting the First Cobblestone: Inspiration and Early Prototyping

· 4 min read
The Keeper of Chaos
Founder / Lead Developer

In the summer of 2024 I set out to build a game for my children. What started as a bedtime-story side project quickly snowballed into Cobblestone Legacy—a rogue-lite sandbox survival RPG about grit, discovery, and hope in a procedurally generated city. This first entry looks back on the spark that ignited the project, how the earliest Godot 4.4 prototypes took shape, and why positioning the work as a large scale Godot project matters for the journey ahead. If you want a broader snapshot of the vision, the Project Overview expands on the pillars this devlog introduces.