Skip to main content

One post tagged with "Performance Engineering"

Profiling wins, threading strategies, and optimization notes for large scale Godot projects.

View All Tags

Leveling Up with C++: Overcoming Performance Hurdles

· 3 min read
The Keeper of Chaos
Founder / Lead Developer

By spring 2025 our cozy prototype had evolved into a bustling sandbox—procedural districts, hungry NPCs, and two adventurous kids often roaming opposite sides of town. The frame rate, however, told a different story. Heavy AI loops and pathfinding tasks pushed GDScript beyond its comfort zone. To keep Cobblestone Legacy alive and growing as a truly large scale Godot project, I dusted off 20-year-old C++ muscles and embraced Godot’s GDExtension pipeline.