Planting the First Cobblestone: Inspiration and Early Prototyping
· 4 min read
In the summer of 2024 I set out to build a game for my children. What started as a bedtime-story side project quickly snowballed into Cobblestone Legacy—a rogue-lite sandbox survival RPG about grit, discovery, and hope in a procedurally generated city. This first entry looks back on the spark that ignited the project, how the earliest Godot 4.4 prototypes took shape, and why positioning the work as a large scale Godot project matters for the journey ahead. If you want a broader snapshot of the vision, the Project Overview expands on the pillars this devlog introduces.