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One post tagged with "Multithreading"

Techniques for multithreaded AI in Godot and parallel simulation systems.

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Threads and Thoughts: Building a Living, Breathing City

· 4 min read
The Keeper of Chaos
Founder / Lead Developer

With the heavy engineering lift behind us, summer 2025 was the season of content. The mission: transform Cobblestone City from a static sandbox into a living simulation brimming with personality. Multithreaded AI, systemic quests, and action-driven crafting all clicked into place—thanks to the groundwork laid in earlier posts and the continued push to prove that multithreaded AI in Godot can anchor a family-built large scale project.