Roadmap
23
Open Issues
3m 42s
Build Time
78%
Test Coverage
#1
Weekly Devlog
Feature Status
Stealth/Perception
Ongoing2
3
4
5
Faction AI
Not Started1
2
3
4
5
Heist Loop
Ready for QA4
5
Economy & Prices
Ongoing2
3
4
5
Milestone
Heist Loop v1
Ready for QAStakeout flow merged; guard pathing queued for QA.
tip
You can grind crafting XP by tinkering during rest.
Design vs Code Notes
- Design
- Code
Outline the intended player loop, failure states, and UX beats here.
Link to modules, PRs, and interfaces you’re iterating on.
Flow (Mermaid)
flowchart TD
Rumors --> Stakeout --> Entry{Lockpick | Break}
Entry -->|Alert| Chase --> Escape
Entry -->|Silent| Loot --> Escape