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Roadmap

23
Open Issues
across 5 repos
3m 42s
Build Time
-12s
78%
Test Coverage
+3%
#1
Weekly Devlog
posted Friday

Feature Status​

Stealth/Perception

Ongoing
2
3
4
5

Faction AI

Not Started
1
2
3
4
5

Heist Loop

Ready for QA
4
5

Economy & Prices

Ongoing
2
3
4
5

Milestone​

Heist Loop v1

Ready for QA
Due 323d ago78%

Stakeout flow merged; guard pathing queued for QA.

tip

You can grind crafting XP by tinkering during rest.

Design vs Code Notes​

Outline the intended player loop, failure states, and UX beats here.

Flow (Mermaid)​

flowchart TD
Rumors --> Stakeout --> Entry{Lockpick | Break}
Entry -->|Alert| Chase --> Escape
Entry -->|Silent| Loot --> Escape