Skip to main content

Roadmap

23
Open Issues
across 5 repos
3m 42s
Build Time
-12s
78%
Test Coverage
+3%
#1
Weekly Devlog
posted Friday

Feature Status

Stealth/Perception

Ongoing
2
3
4
5

Faction AI

Not Started
1
2
3
4
5

Heist Loop

Ready for QA
4
5

Economy & Prices

Ongoing
2
3
4
5

Milestone

Heist Loop v1

Ready for QA
Due 9d ago78%

Stakeout flow merged; guard pathing queued for QA.

tip

You can grind crafting XP by tinkering during rest.

Design vs Code Notes

Outline the intended player loop, failure states, and UX beats here.

Flow (Mermaid)

flowchart TD
Rumors --> Stakeout --> Entry{Lockpick | Break}
Entry -->|Alert| Chase --> Escape
Entry -->|Silent| Loot --> Escape