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City Map Brief

Coastal Layout

City layouts are generated through layered noise maps and SQLite-backed seeds so every run feels like a handcrafted procedural city builder made inside Godot.

  • Winding shoreline with sandy beaches, rocky cliffs, and a bustling harbor.
  • Islands and outcroppings dot the bay; a lighthouse crowns a storm-battered cliff.

District Breakdown

Slums

Tight, chaotic alleys filled with shanties, hideouts, and covert meeting spots.

Market District

An open-air bazaar of stalls, guild halls, and bustling foot traffic.

Industrial Zone

Factories, warehouses, and smoke stacks belching across the skyline.

Residential & Noble Quarters

Packed townhomes, manicured estates, gardens, and private guards.

Docks

Shipyards, taverns, cranes, and storehouses lining the harbor.

Points of Interest

  • Central church with towering spires and a shadowed graveyard.
  • Guardhouse anchoring the city gate and chokepoints.
  • Gang hideouts hidden in factories and tunnels.
  • Dilapidated orphanage deep in the slums.
  • Merchant Guild Hall watching over the market.
  • Library or Scholar’s Hall tucked inside the noble quarter.
  • Signature taverns that act as social and quest hubs.
  • Sewer access points, hidden stashes, and secret routes.

Routes & Terrain

  • Cobblestone main streets connect districts; dirt paths thread the outskirts.
  • Forested hills, farmland, and a river frame the city.
  • Windmills turn along the ridge beyond the walls.
  • Harbor scenes feature moored ships, skiffs, and ferries.

Style Notes

  • Hand-drawn map with parchment tones, decorative borders, and illustrated icons.
  • Labels use thematic typography with icons (cross for church, anchor for harbor, etc.).
  • Include a compass rose, sea monsters, and sailing ships to reinforce the era.